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That's partly because the player soon begins to feel all-powerful. It would be hard for us to imagine that in the course of the expedition there are no moments in which the motivation breaks down. The principle quantity before quality reigns in almost all open-world titles. Above all, climbing radio towers (clears the "Fog of War") proves to be essential.ĭoes this sound to you like the perfect genre mix? Not quite, because of the sheer size of the game and its respective repetition - like in the last Far Cry - a certain arbitrariness looms. Far Cry 3 offers, among other things, hunter killing missions, tribal examinations, automotive courses and mini games like throwing knives. Apart from the interesting main storyline, Jason generally stays silent (though the storytelling lies above the normal level for the genre.)īut what should he be standing around all day blabbering about when there's so much to get done on the island? The developers filled the enormous game world - which for our taste is rather oversized - with all sorts of tasks and side activities. Anyone expecting a sympathetic and struggling character after the emotional beginning will be a little disappointed. So, shortly after the game begins, Jason can already smoke out enemy camps. Instead of letting the protagonist slowly familiarize himself with his foreign situation, the ego-shooter quickly presses a firearm into his hand. While the talkative Jason with his common background (a "John Doe commoner") makes a somewhat uncommon action hero, the game quickly descends into the usual shoot 'em up. When it comes to the main character Ubisoft unfortunately forfeits potential. Jason isn't terribly strong though: after a helicopter-encounter the young man falls into a river and has to be rescued by a member of the Rakyat tribe, who nurses him back to health. When we're discovered by the pirates at last (as the script demands), the protagonist flees into the jungle with his last shred of strength. Like in the stealth passages in Call of Duty we breeze effortlessly past dozens of opponents. The subsequent getaway makes for a good start, and it suggests that Far Cry 3 doesn't take the whole believability thing very seriously. After a short and somewhat disconcerting "conversation" thanks to the help of our older brother Grant, who was also kidnapped, we're able to escape our bamboo-cage. Due to his mentally-unstable streak the guy spurts a kind of "Apocalypse Now" charm. Right at the beginning we meet the well-created antagonist, Vaas. But the dream-like fun soon turns to bitter reality: the main character, Jason Brody, falls into the hands of local pirates who snap up clueless tourists and demand ransoms to earn a living.
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You have some fun in discos, admire the picture-perfect natural scenery and abandon yourself to all sorts of sporting activities such as skydiving. Desiring to experience an adventure and flee their sad daily routine, a group of young people travel to a tropically-inspired island. The starting point of Far Cry 3 is as simple as it is exciting.
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